![]() Another tip is to use the hypnotize plasmid to have splicers turn on each other and stay clear of you and the Little Sister. This is a good time to use trap rivets, gun turrets and bots to your advantage as your will have your hands full until your Little Sister has gotten the ADAM. When you set her down to gather the ADAM, inhabitants of Rapture will be drawn to you and you are going to have to fend off a few waves of various splicers. Harvest her for quick and easy ADAM (used for new plasmids and tonics), or adopt her and have her collect ADAM from a couple of corpses. First you're going to have to kill off the Big Daddy (a bit like killing your little brother I suppose), then you can either adopt or harvest the Little Sister. When you happen upon Big Daddys and their Little Sisters you now have a few options. You know what the Big Daddy, Little Sister, and the citizens are all about, but there are obviously some changes too. Some of the novelty of Rapture has worn off for obvious reasons. It's a nice touch and it is definitely a different experience to your typical online shooter experience. I do appreciate the fact that areas from the original game have been redesigned for multiplayer. I'm sure some are going to like it a lot, it just wasn't my cup of tea. It's very different from what most of you have been playing online, although personally I don't feel the whole Bioshock experience lends itself well to multiplayer. Combining different weapons with abilities and plasmids is core to the gameplay experience in Bioshock 2 and it's also core to the multiplayer experience. He can use plasmids with his left hand and a number of interesting weaponry with his right hand. After all, one of my least favourite parts of Bioshock was when you had to put on the Big Daddy dress and guide a Little Sister through one of the final levels of the game. If you played the original Bioshock you may be a bit concerned that the main character has been replaced by a Big Daddy. The settings and surroundings are as beautiful and well designed as in the first game, perhaps even more so, and this time you are finally going to spend some time under water. There is some sort of cult, and blue butterflies can be seen all over the place. It comes across as a little contrived at first, but the story grows on me. You are Subject Delta, the original Big Daddy, forced to blow your brains out in 1958 (before Bioshock) and now somehow brought back to life to save the little girl Eleanor, stop Sofia Lamb and team up with some familiar faces including Tenenbaum. The story of Bioshock 2 takes place 10 years later in a Rapture that is now controlled by Sofia Lamb. I never felt a need for a sequel, although at the back of my mind I wanted to know more about Rapture. The boy who left the idyllic city, forgot about it, stumbled upon it by a supposed accident and eventually went on to unravel his past and the corruption of Rapture. The story presented in Bioshock felt complete. And I never felt the need for any multiplayer. ![]() ![]() ![]() I loved every minute of it, but I never felt the need for a sequel. The torn up underwater city of Rapture was far removed from the typical themes of first person shooters and the story was a well written piece of drama with a twist that really shook me up. What made Bioshock so special was the story and the setting. A pretty standard first person shooter affair spiced up with abilities and a bit of hacking. Not because it did anything terribly exciting when it came to the game mechanics, it was basically building on what we had seen in games like Deus Ex and System Shock. Bioshock was something of a revelation when it was released back in 2007.
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